Here you will find a selection of projects we worked on. These applications have been developed using Adobe AIR, Flash / Flex, the Zend Framework, Yahoo! Widgets, PHP / MySQL, or Adobe Director among others. Click on the thumbnails for more information.
An easy to use yet powerful time tracker widget. When it is minimized, it will start and stop tracking time at a click of a button. When expanded, it offers some advanced features such as managing multiple projects and tasks.
The Canoe Is the People honours and explores the knowledge and skills of traditional Pacific navigation through videos and Flash animations. It is designed for Pacific youth.
Role: Implemented the Maori version of the CD-ROM; Built a custom installer using Adobe Director for the Mac version; Designed a custom Maori font (based on Arial) using Fontlab Studio.
Tools: Adobe Director for the main application and the Mac installer; Quicktime for video editing and compression; Adobe Flash to edit some of the embedded animations; Adobe Photoshop.
The Widget is made of two main modules: one displays the user's "to-do" tasks and todays' event, while the other displays a calendar where the user can add new events. The iCalendar format is fully supported, including support for recurrent events, exceptions and alarms. It can also export and import events from / to Google Calendar.
Role: Programmed and designed widget
Tools: Yahoo! Widget Engine, Photoshop and SQLite to store the events.
Cinematrix enables pupils and teachers to mix music and video in real time. It is possible to mix twenty channels of audio and video in real time, using pre-installed files. A pupil can also easily capture and load in their videos, photos and music to create documentaries, presentations and music videos.
Role: Implemented and designed 3 Cinematrix tools: a video and music editor; a video capture tool; and an audio recording tool.
Tools: Adobe Director; Photoshop; .NET / C#; Quicktime Pro to edit and compress video files; Installer Vise.
Video game demo to experiment with interactive camera systems.
Role: Implemented the game engine and game editor. Designed the 3D objects and textures.
Tools: Adobe Director, 3D Studio Max, Max Script (for the game editor), C++ (for the development of three additional Director Xtras) and Photoshop (texture design and user interface).